Make a Dragon


Super fast and easy Quality chooser to design your own dragon.
Simply choose an attribute from each section and put it together.


The word 'dragon' is an umbrella term, encapsulating all manner of creatures, from mythic serpents to monstrous hybrids. As a class of supernatural being, creatures classified as dragons possess some combination of related traits, major and secondary.
Some claim the creature is an evil being sent by the Great Evil to harm mankind. Others tell tales about benevolent dragons who sacrificed themselves to save humans or promote fertility. Both disaster and bounty have followed in their wakes.




Form

Beyond the ability to control natural elements or fly without wings, dragons also present with supernatural powers. Supernatural powers are what set dragons apart from other animals. A large serpent or a crocodile would not a dragon make unless imbued with additional powers.
There are subtle differences between the terms for an animal that thinks like a human and an animal that looks like a human.


Feral

A term used to describe a creature that shares few to none of the characteristic traits of humans. It is also used to describe a regular, non-sapient animal.
They will resemble animals in form, and not wear clothes outside of things like collars, saddles, etc.
These creatures will most commonly behave and look like the common feral animal they are associated with in nature (hexapeds, octopeds, pedes, pentapeds, Quadrupeds, winged, etc).

Quad

A quadruped, traditionally, means an animal which walks on four legs. This is mainly to distinguish them from bipeds, which walk on two.
In this particular instance, this terminology to distinguish morphic and nonmorphic animals. They will be animal shaped, but have intelligence, wear clothes, and live humanoid lives.
The main trait that separates them from their real wild selfs is the ability for intelligent, human-like reasoning, normally via speech expressed with their vocal apparatus, or internalized thoughts.

Taur

A taur is a word which refers to any creature with an anthro/furry humanoid upper body with a non-anthropomorphic animal body, in the same style as the centaur's human and horse body structure.
Most taur forms walk on four legs (quadrupeds), but some have more, such as hextaurs, a taur with six legs. They may have three pairs of legs on one lower feral torso, or across it and the humanoid one.
Types of Taurs: Centaur, Minotaur, Ichthyocentaur, Cervitaur, Skunktaur, Equitaur, Kintaran, Dogtaur, Wemic, Felitaur, Chakat, and Foxtaur/Kendarii

Anthro

Anthropomorphic animals are sometimes called anthro or morphic for short. Anthropomorphic is a word which literally means "human shaped" (from the Greek anthropos (human being) + morphe (shape)). It is used to describe a concept called anthropomorphism, or ascribing human characteristics to non-human beings or objects. Typically, this is used in reference to deities, which are usually given the form of humans. However, the word can apply to any non-human thing, including animals, plants, and inanimate objects.

Humanoid

*TNT has stated that Humans do not exist in Neopia, so keep that in mind.*

A humanoid is a character with a basically human body, though it may be different from humans in smaller details of its physical appearance. These are common types of character in science fiction and fantasy stories, where intelligent fictional races are typical.
In the case of some characters, these are upright-walking (bipedal) characters that are basically humans with animal fur/scales, tails, ears, antennae, and sometimes paws or claws.

Mecha

The term "mecha" (which is both singular and plural, like "fish") is originally of Japanese origin, derived from the English word "mechanism
A mecha is a robotic machine, which can vary widely in size, configuration, and purpose; the term covers everything from man-sized Powered Armor to skyscraper-sized (or larger!) Humongous Sometimes just a suit; other times it may include sentient, alive beings that are usually both biological and mechanical construction. May be wholly mechanical or only one small portion.



Life Stage

Information for this section is from Dungeons & Dragons Draconomicon - Wizards of the Coast, all rights reserved

Egg

Dragon eggs come in various colors and sizes depending on the originating parents.
Dragons have been known to lay eggs in a clutch of up to at least five, and a dragon may lay several clutches during its lifetime.
Eggs incubate for at least 7 years before hatching.

Nestling

A newly hatched dragon has a full array of abilities, although each ability is but a shadow of it's full power.
Although new hatchling is sodden and somewhat awkward, it can run within hours of hatching and can fly within a day or two. A nestling's senses are fully acute, and it is born with a substantial amount of its parents' knowledge imprinted in its mind.
Nestlings remain in the nest cared for by the mother (depending on Type) for the first 5 years.

Wyrmling

Wyrmlings spend a few years dwelling with one or both of their parents. Some parents welcome this time as an opportunity to teach their offspring lessons beyond its inherited knowledge: the best areas to hunt, what to look for in a lair, how to begin building a hoard, and other knowledge a growing dragon needs to gain.
Although wyrmlings are small and weak by dragon standards, they have few natural predators.
Dragons are in this stage 6-15 years.

Young

A young dragon must leave the nest (if it has not already done so) before territoriality and greed transform the parent–child relationship into a bitter rivalry.
Young dragons must find a lair, start their hoard, hunt for themselves. Their magic is small and simple at this stage. They are about 50% of their adult size.

Dragons are in this stage 16-50 years.

Juvenile

The dragon is well on its way to adulthood. It has nowhere near the physical power of an adult, but it has an adults body proportions. Some species exhibit the first of their magical powers at this stage.
Dragons of this age are likely to attack random travelers or caravans, scrounging whatever wealth they can acquire by using such an unsophisticated approach.
Dragons are in this stage 51-100 years.

Adolescent

By this age, a dragon's scales have developed into armor formidable enough to turn aside all but magic weaponry or the teeth and claws of other dragons. A young adult dragon also masters its first spells and shows evidence of a formidable intellect. A young adult dragon severs its ties with nestmates, mentors, and parents (if it has not done so already) and establishes its own lair and territory.
Dragons are in this stage 101-500 years.

Adult

By this point of a dragon's life, its physical growth begins to slow-- but its body is just entering its prime. With the dragon's initial growth spurt over, the dragon's body becomes even more powerful and healthy. An adult dragon continues to hone its mental faculties and masters more skills and magic.
Adult dragons seek to expand their territories dramatically or even to move their lairs, abandoning whatever haphazard sanctuary they might have found as youths in favor of larger, more comfortable, or even custom-built homes.
Dragons are in this stage 501-2,000 years.

Mature

By this stage of life, a dragon is truely a force to be reckoned with-- and it knows it. Mature adults display a degree of self-confidence that younger dragons lack.
Because of a mature adult's power, wealth, and age, it seldom remains unnoticed in the larger world. Its name becomes known, at least among other dragons, and it often becomes the target of rival dragons or adventurers. One of a mature adult's first orders of business is to review and improve the defenses in its lair.
Dragons are in this stage 2,001-5,000 years.

Noble

By the time most dragons reach this age, their physical growth stops, though they become even more hardy, and their minds and magical powers continue to expand with the passing centuries.
Though quick to defend what they regard as their own, they seldom rush into anything, preferring instead to fully contemplate the possibilities in any situation before acting.
Some dragons engage in such manipulative practices to siphon off the wealth of a city or small kingdom; some do it out of desire for power and authority; some are just bored.
Dragons are in this stage 5,001-10,000 years.

Venerable

Dragons have reached the end of their reproductive years. Many compensate by mentoring younger dragons of the species. These dragons have little to fear from much younger dragons that have not yet reached adulthood, and they have much wisdom and experience to pass on.
Usually by this age, the dragon has gathered a sizable hoard — and a horde of minions, sometimes a veritble army to guard it.
Dragons are in this stage 10,001-25,000 years.

Ancient

Most dragons at this age have minds better than the best and brightest humans, and they can tap into vast stores of memories and knowledge, both practical and esoteric.
By the time it becomes a wyrm, a dragon ranks among the most powerful creatures to walk the earth. Its lair is nigh impregnable. Its hoard contains more wealth than any kingdom since the fall of the great empires
Dragons are in this stage 25,001-75,000 years.

Wyrm

Dragons that reach this stage usually begin to show some outward signs of aging; Their scales begin to chip and crack at the edges and also to darken and lose their luster, and the irises in their eyes begin to fade, so that their eyes begin to resemble featureless orbs.
The truth is, the dragon doesn't have much left to do. For a Wyrm, perhaps the greatest challenge is staving off ennui.
Dragons are in this stage 75,001-100,000 years.

Great Wyrm

Some Great Wyrms spend years hibernating or counting and recounting their hoards, for lack of anything better to do. Others ignite conflict, revert to behaviors of younger dragons, hunting and raiding at whim.
Dragons setting out on these crusades for glory might consume their entire hoard before doing so. They find the notion of leaving all their hard-earned wealth for thieves utterly anathema.
Dragons are in this stage 100,001+ years.

Twilight

Dragon enter twilight slightly before fading from existence.
They stop eating, moving, and eventually cease to exist.
Some dragons seek out plane-traveling rituals, attempt to find the astral domain of their patron deity (usually Tiamat, among chromatic dragons, or Bahamut among metallics), and disappear from the mortal world. What happens to them when they arrive there is unknown even to other dragons.
Dragons can slip into this phase as young as 5,000 years.

Type

Fae/Fey

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Wyvern

two wings, two legs. Has scales, and leathery wings.

Dragaerie

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Dragavian

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Dragmy

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Drakon

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Breath

A breath weapon is the cone or line shaped weapon exhaled by dragons in battle or as needed. Each type of dragon has a different breath weapon. Breath weapons stem either through magic or from a "Draconis Fundamentum," located either in the dragon's throat or chest. The Fundamentum contains and produces key ingredients for special breath.

Abyss Fire

This filmy, oily breath is a billowing orange flame with more ash than most other dragon flames, similar to pyroclastic blast of a volcano. It creates large amounts of black smoke and leaves behind an oily soot when the flames die.

Caustic Fire

Corrosive acid like bellowing fire that burns by heat and it's acidic content.

Phosphyre

A bioluminescent flame which burns beneath the surface of the water at high temperatures in an azure hue.
Unquenchable by liquid, it will burn until it's fuel runs out.

Negative Energy / Black Fire

An unusual element at the depths of the netherworld with unmatched destructive capabilities called the Darkness Flame. The dark energy then proceeds to instantly incinerate just about anything in its path.

Ion Fire

This fire burns hotter than typical dragon fire; measured at temperatures well over 1000 degrees Fahrenheit. Dragons with this type of breath tend to have a low body temperature, and can actually vaporize the area around the blast.

Plasma Fire

Plasma works almost like a cross between a liquid and a gas; it consists of an explosive semi-solid mass of acetylene-oxygen flames. When at charging energy and shooting, high-pitched sound emits. When it hits a target, it explodes on impact. The blast of plasma will explode even if it does not hit a target at high altitude.

Lava

These dragons first eat rocks or metals that melt in their stomach, and regurgitate and spit them back out as balls of molten lava. The substances they use to melt these rocks is Heptane/Oxygen. These lava blasts are shot out with great force and can cause serious damage once they hit their target.

Frostburn

Typically this breath comes in a steady stream. Containing liquid nitrogen, the breath weapon can reach temperatures up to -321 degrees Fahrenheit. Dragons with this type of breath tend to have a low body temperature, and can actually freeze the area around it.

Mauveine Miasma

A violet poisonous mist that causes suffocation, flows thickly and low to the ground and dissapates quickly. Does not kill plant life.

Noxious Gas

These dragons have the ability to generate and release a poisonous gas from their mouths, manipulating the poison within them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth, it becomes less potent and less concentrated once it has expanded.

Electricity:

The ability to produce bio-electricity, can attack and stun targets at mid-ranges with highly-charged electron waves or currents. They bite their prey with their electrical bite, stunning and paralyzing them. It also uses its electrical ability as a defense mechanism from predators.

Sonic Boom

This 'breath' manifests as sonic sounds that travels as waves of blue rings. The blast ripples through the air and can push obstacles and enemies back at great speed. This is deadly at close range; and disorienting at long range.

Holy Breath

Pure light (Which appears to be iridescent rainbows) pours from the dragon's mouth and seeks out the evil ones and destroys them with a bolt of holiness. This does not harm those pure of heart.

Euphoria Breath

This 'breath' manifests as a puff of gas that is intoxicating. Living creatures in the cloud become fascinated. This condition lasts as long as a creature is in the cloud.



Abilities

Beyond the ability to control natural elements or fly without wings, dragons also present with supernatural powers. Supernatural powers are what set dragons apart from other animals. A large serpent or a crocodile would not a dragon make unless imbued with additional powers.


DRAGOMELEON EFFECT




The ability to visually blend into immediate environment. Just a thin line above true Invisibility, a dragon simply fades from sight by taking on the appearance (color and pattern) of the background behind them.

FRIGHTFUL PRESENCE




The mere appearance of a dragon can send pack animals fleeing in terror and shake the resolve of the most stalwart soldier. Usually, a dragon must be of at least young adult age to have this power.

SHAPESHIFITNG




The ability of a being or creature to completely transform its physical form or shape.

DRAGON SHADOW




An invulnerable shadow. Tricks the eye to the shadow, while concealing the true dragon form.

SORCERY




The use of rituals, symbols, actions, gestures, and language with the aim of exploiting supernatural forces. Only dragons willing to forgo other aspects and study religously will have this ability.

DRAGON ROAR




A dragon able to roar so loud that it blows away objects and/or breaks objects with their ferocious vocal cords which can cause vibrations like an earthquake in the immediate vicinity.

DRAGON FLIGHT




A Dragon does not necessarily need wings to achieve flight. This ability also depends on the age of the Dragon. For non-magical flight - lungs connected to a system of air sacs that extend throughout the body decrease the body mass and when fill with hot air reduce body weight.

DRAGON BITE




A dragon's bite attack has reach as if the creature were one size larger. This is a primary attack that deals a crushing and shredding damage to it's foe. Depending on size, a dragon can snap it's enemy in half. Many types and Type carry venom either in a channel in their teeth or via their saliva.

DRAGONOSIS




The ability to make suggestions to the subconscious of others. This dragon ability controls the minds of others with targets being completely subject to their mental control. If the victims were placed into a semi-conscious state, they may not have any recollection of the previous actions that they performed while under its effect.

DRAGON CHARM




This ability causes it's recipient to regard the dragon as its trusted friend and ally (treat the target's attitude as friendly). This does not enable the dragon to control the charmed creature as if it were an automaton, but it perceives all words and actions in the most favorable way. Targets One or more creatures, no two of which can be more than 30 ft. apart

DRAGON SIGHT




Dragons see extremely well in all lighting conditions. In normal light, a dragon sees twice as well has a human.
In dim light, a dragon sees four times as well as a human. The dragon's low-light vision is exactly like that of other creatures with the low-light ability, except that the dragon sees four times as far when using artificial illumination.
In complete darkness, a dragon relies on darkvision and blindsense. Both are exactly like the standard abilities, except for the dragon's exceptional range: 120 feet for darkvision and 60 feet for blindsense.


General Physiology & Behavior


Dragons are inherently magical beings, and are warm blooded reptiles. They have no biological relationship to mammals.

As far as senses, which varies slightly depending on Type due to each one, they are superior in most ways to other creatures; like any predator, they have exceptionally acute senses, which only increase with age. Like avian creatures, they have excellent depth perception and comparingly good peripheral vision, able to see twice as well as a human in daylight; unlike avians, they have great night vision, and are able to see even when conditions have no light to offer, although in such conditions they cannot discern between colors.

Like a cat's eye, a dragon's eye has a comparatively large iris with a vertical pupil. This arrangement allows the pupil to open extremely wide and admit much more light than a human eye can. The sclera, or "white," of a dragon's eye is often yellow, gold, green, orange, red, or silver, with an iris of a darker, contrasting color. To a casual observer, a dragon's pupils always look like vertical slits. If one were to look very closely into a dragon's eye, however, one could see a second iris and pupil within the first. The dragon can shift and rotate this inner aperture up to 90 degrees, so that the inner pupil can overlay the outer one or lie at a right angle to it. This ocular structure gives a dragon extremely accurate depth perception and focusing ability no matter how much or how little light is available.

A dragon's mouth features powerful jaws, a forked tongue, and sharp teeth. The exact number and size of a dragon's teeth depend on the dragon's age, habitat, and diet; however, a dragon's array of teeth usually includes four well-developed fangs (two upper, two lower) that curve slightly inward and have cutting edges on both the inner and outer surfaces.

All dragons share a common desire to collect treasure, be it precious, beautiful, magical or just shiny - indeed, the treasure in question needn't always be gold, and may sometimes be aesthetic in nature, ranging from popular artwork or sculptures or even rare books and tomes that might otherwise have an overwhelming monetary value.







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